OOP is a way of organizing code by creating objects that represent real-world things or ideas. These objects have properties (like color or size) and can perform actions (like moving or speaking). Using classes as blueprints, OOP makes code reusable and easier to manage, often through features like inheritance, where objects share behaviors.
The easiest way to remember OOP is by thinking of "A PIE":
A = Abstraction
P = Polymorphism
I = Inheritance
E = Encapsulation
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